In the time before the breaking of the Wylde Magicke,
ancient wizards created powerful Magicke Artifacts which could win battles,
but now in the age of Black Powder the binding of Wylde Magicke has been
loosened and these artifacts have their lost power, but a few still retain some
power and are now very rare and prized items.
Artifacts could be ancient army standards or inherited family heirlooms.
These could be a famous standard from a great battle or an ancient sword
that a father gave to his son before he went to war.
When you create a section, there is a chance that the section leader has
been given an artifact. There is a 1 in 10 chance (on a D10) that he has. If
the section leader was lucky enough to have been given an a artifact, than
roll on the following table to see what he was given;
|
Die Roll |
Artifacts |
|
1-2 |
Magicke Weapon (Othari may choose a Magicke Bow). |
|
3 |
Magicke Armour (roll again if the figure does not
wear armour). |
|
4 |
Cloak of Distortion. |
|
5 |
Boots of Speed (may roll again if the figure is
mounted). |
|
6 |
Gauntlet of Strength. |
|
7 |
Ring of Protection |
|
8 |
Magicke Standard (roll again if the section does
not have a standard). |
|
9-10 |
Fake Magicke Weapon.
|
Magicke Artifact Descriptions
Magicke Weapons
The figure has been given a magicke hand weapon of his choosing by his
family, like an ancient sword, axe or warhammer. A Magicke hand weapon adds
+2 to melee and +1 to impact.
Magicke Bow
Some Othari still use the bow instead of a firelock, and some have been
handed from father to son, including bows of ancient magicke. Magicke bows
adds +10% to accuracy and +1 to impact.
Armour and Magicke Armour
Since the coming of black powder, armour has been made redundant because
it is no defense against firelocks, but some races still use it because it
does give protection in melee and against bow fire. Some Ferach cavalry
still wear breast plates and some Othari still use shields and wear breast
plates. A Figure who wears armour adds +1 to their steady check and magical
armour adds +2 (in melee and against bow fire).
Cloak of Distortion
The cloak distorts the wearer’s appearance and makes him harder to
target with ranged weapons. A figure who has targeted the wearer of the
cloak adds -10% to his accuracy for firing at the wearer.
Boots of Speed
The boots increase the wearer’s movement by 5cm for Quick and Double
march movement.
Gauntlet of Strength
The gauntlet gives the wearer added body strength and he gains one extra
wound over his racial normal.
Ring of Protection
The ring gives the wearer protection against getting wounded. During the
wound resolution phase the wearer may prevent one hit to himself from
converting into a wound.
Magicke Standard
The section which the section leader commands has a Magicke Standard. The
Magicke Standard gives the sense of invincibility to friendly figures and
increases the modifier for a figure being in line of sight of the Standard
from +1 to +2.
Fake Magicke Weapon
The figure was given a family heirloom and was told it was a weapon of great
power, but it was not (hard luck, he will not be listening to his uncles’
tall stories anymore). Version 1.2 |